Day of the "Tech" Girl
I’m very excited to announce the launch of the Day of the “Tech” Girl website. It is a resource for folks interested in hosting and participating in tech-related activities and events on October 11, the first ever International Day of the Girl. I also see it as a resource for collecting, sharing and collaborating on gender equity issues in computing throughout the year. There are many collaborators and supporters to thank and many can be found on the about page.
Someone asked me why I started using the quotes around the word tech and it is because I don’t want to take away from the original Day of the Girl. ”Tech” is just one of many facets we girls embrace. Please check out the website and join the collaboration - there are lots of ways to get involved!
Are you indispensable? That is the question Seth Godin returns to over and over again in his latest book,
In the first decade of the 21st century, digital output reached epic proportions. In 2007, the digital universe was estimated to be 281 billion gigabytes and the amount of digital information created had for the first time exceeded available capacity to permanently store it (Gantz, et al., 2008, p. 2). Marshall McLuhan predicted this information explosion and described it in his 1964 book, Understanding Media: The Extension of Man, as being “surrounded by answers, millions of them, moving and mutating at electric speed” (p. 239).
The 1970s ushered in the dawn of the Information Age. Technology innovations came in the form of ever shrinking electronic devices with ever increasing processing power, as well as the large-scale conversion of information into a variety of digital formats. In 1971, the first e-mail was sent over the ARPANET. In 1972, Pong was created by Odyssey, the first game console maker. In 1977, the Commodore PET was the first home computer system released, followed by the IBM PC in 1981 and the Apple IIc personal computer in 1984 (Computer History Museum, 2006). The information age unleashed more than just technological innovations; it also created a new labor force known as “knowledge workers” (Drucker, 1986, p. 17).
The first generation of electronic computers came on the scene in the 1940s. Even though these machines were extraordinarily large and made lots of noise, they were not well known to the general public. Colossus, an electronic machine designed in 1943 to break German codes in World War II, was kept secret until 1970 (Computer History Museum, 2006, ). These first computers, while primitive by today’s standards, proved their usefulness in applied science and engineering (Drakos, 1994). The second generation of computers in the 1950s, included the first supercomputers for research and the development of high level programming languages (Drakos, 1994). The third generation of computers in the 1960s gave rise to the machines developed for commercial use (Computer History Museum, 2006).